June 19th, 2009 by oldoni
have mostly been working on her jointed hands (this is one of those times when i really wish i had more time to work on sculpts….) but also tried to make a wig for her (if anyone knows of a really good tutorial for making removeable wigs with stretch caps, i would love to hear about it)
and starting to detail her torso, lips and eyes…. gave her half closed eyes just to see how it looks…






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June 14th, 2009 by oldoni
added some more steps to the process I’m using to make ball jointed hands.


the tutorial continues with information about sculpting palms and fingers 
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June 7th, 2009 by oldoni
I’m posting pics and notes as I make the hands for the white lady - here :
sculpting jointed BJD hands 
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June 2nd, 2009 by oldoni
this figure needed articulated hands… I’ve done one before, and they are incredibly time consuming and nitpicky - but I love them. As I’ve been working on this one i’m realizing that i’d never tried to connect the hand i did before, to a figure …. so i’m having to rethink some things.
But anyway - here are pics of her with her first hand roughed in. now comes the painful finishing of each individual joint so that the hand works well and looks ok. I think there are about 15 joints per hand, or thereabouts. next pair i’m going to make a little differently.




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May 23rd, 2009 by oldoni
spent today watching the pelicans, elephant seals and gulls along the California coast near Santa Cruz…

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May 14th, 2009 by oldoni
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May 13th, 2009 by oldoni
its always interesting to see how pieces evolve - changes always jump in, sometimes its a good thing - sometimes not…. when i started this one, she had arms and jointed hands so she could move around, point, cradle her face in her hand etc… but now as i rough in her arms…. i think i’d rather that she just have the shoulder balls.
going to have to think about this….


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May 6th, 2009 by oldoni
and trying to get myself back to sculpting…
here are a few pics of the very large torso…





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April 19th, 2009 by oldoni
havent started her arms and hands yet - but have been working on her face because from certain angles it really, really bugged me….
starting to like her quite a bit. need to work on her neck, it looks very awkward, and fix the base because she is getting top heavy. need to think more about how her lower torso/hips will be - i’m starting to lean more towards the full functional hip base with partial hip balls… but i don’t know if that will be hard to make stable…





its interesting - i think that i need to curve in (make more concave before curving out to the ball of the rest of the skull) the section of her skull just above each eyebrow ridge — from full in front, it looks heavy there and masculine. I love “patrician” noses, but they make it more difficult for the face to read as feminine, and you have to pay more attention to all the little details.
I ordered a piece of tibetan lambskin for her wig from Susan Doyon at mohairwig.com and draped it over her head — and it changes the way she looks too…
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April 15th, 2009 by oldoni
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